How that action translates into benefits in a confrontation is dependent on too many factors to give a yes/no answer. When the enemies should have advantage since the hiding creature is effectively blinded from their attacks. There are three options for keeping your mount alive, none of which are mutually exclusive. The Hide action is just that—an action—and therefore can’t be done on the same turn as going invisible (the Cast a Spell action). The role of combat in Dungeons & Dragons varies from campaign to campaign. So I have been discussing hiding in combat with some other DMs and players and my personal take is in the word hide. Instead of simply increasing an attribute, choosing a D&D feat can provide a character with unique advantages that shake up their playstyle. Then I thought you could use the capability to understand speech, but earth elementals have 5 intelligence and can speak. If they rolled initiative at the start of combat, their initiative score reverts. Unfortunately, not all of those advantages exist in 5e's rules. Even on gargantuan mounts the rider could dart about making longsword attacks against foes on all sides of their mount. Melee weapons are a nightmare. As well, if you hid by retreating behind total cover and the creature from which you were hiding moves to regain line of sight, your position will be revealed. Dash gets you more movement, Disengage lets you move without provoking Opportunity Attacks, and your mount can Dodge any time that you don't need Dash or Disengage. You’re the DM, per the rules of hiding, you decide if conditions are right for hiding. Assuming no house rules, the best case scenario is for your mount's turn to occur immediately before yours so that it can position itself for you to be as effective as possible in that round. You’re not alone. It isn’t a universal truth; you don’t roll to become capital-H Hidden, you roll to small-H hide—specifically, from a particular creature or group of creatures. And the status quo is that the player is hidden/undiscovered. Combat advantage represents a situation in which the defender can’t give full attention to defense. As a DM, I recommend allowing players to decide if the mount acts as an independent mount or a controlled mount. If this is happening outside of initiative order, I would resolve this with a Dexterity (Stealth) check opposed by a Wisdom (Perception) check to determine if the pursuer was able to get to see the rogue dip into the doorway. The easy way to avoid conflict in that situation as a DM is to just make the enemies follow the hidden creature and thus uncovering them. Pay Bethesda some money and get your mount some barding (do people still remember that? The DM would use sound judgment and say, “Nah, sorry, there’s nothing to hide behind.” He was also hesitant to allow nat 20’s to auto-succeed impossible things. The major problem is that you can clearly read in the rulebook (player’s handbook) that to take the hide action you must be out of the line of sight. During a round, each participant in a battle takes a turn. No? Mounted combat is simultaneously simple and confusing. Of course, animals generally aren't proficient in armor, so wearing it will impose Disadvantage on attack rolls, Dexterity checks, and Dexterity saves. Assuming their stealth roles beat the players passive perception, do the players need to burn their actions making a perception check to try and spot them? […] When a creature can’t see you, you have advantage on attack rolls against it. 5th Edition. But that is not the major conflictive point, usually hiding in combat entails a creature that has a ranged weapon and creatures engaged in melee combat. If this is the only doorway in an empty, dead-end alley, then there’s no reason the pursuer would not recognize where they went and would be ready for them to reappear. Dragons, wild animals, and party members are all (typically) independent mounts. Cons: Poor realism, loss of emphasis on reach weapons. (1) Rangers have a 10th-level ability to spend 1 minute (10 rounds) making camouflage to let them hide whilst standing still admist a natural setting. An excellent defensive option if you don't use your Reaction frequently, this can be especially useful if you have Mounted Combatant because you can still use it when you take attacks originally intended for your mount. Not all members of the party have to be surprised. Clarification of Stealth and Hiding Rules. Am I old now?). In addition to these benefits, while you are hidden from a spellcaster, you severely limit its options for attacking you, as most spells specify that they can only target a creature the spellcaster can see. The example provided is a parent carrying a child on their shoulders for several hours without discomfort. Therefore, if you can put just 5 feet between the mount and the prone rider, the rider will be forced to Dash to re-mount their mount in a single turn, robbing them of their action and likely preventing them from doing anything dangerous for a turn. From page 194 and 195 of the Player’s Handbook: When you attack a target that you can’t see, you have disadvantage on the attack roll. You said, “As mentioned above, a successful Wisdom (Perception) check will reveal the presence of hidden creatures if the check’s total exceeds the result of the creature’s Dexterity (Stealth) check.”, The PHB says, “When you try to hide, make a Dexterity (Stealth) check…that check’s total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.”. Combat Advantage. So long as your mount can take actions (even if that list of actions is limited), it can still take bonus actions. Cons: Complicates the Mounted Combat feat's second bullet. Using a longsword from the back of an elephant is clearly silly, and a lance small enough for a human to hold it comfortably might not reach very far away from the elephant. It is on the first line of the rules that the DMs have to expose whether or not it is possible to hide in the circumstances. I recommend combining all three as much as much as you possibly can. Unfortunately, the simplicity of controlled mounts also reduces their usefulness. Finally, in appendix A, it states that invisible creatures are treated as heavily obscured. Due to the wording of the Mounting / Dismounting rules, there's a tiny bit of abuse you can do extend your movement. For example, lightfoot halflings are able to use larger creatures as cover. 5th Edition. This will become less of an issue as your character gains levels and your mount becomes less comparably dangerous, but it's still something to consider when weapons come out. The most obvious solution is to kill the mount. Controlled Mounts are easy: trained horses, etc. Do you like horses? A rogue is being followed down a street with dim light. D&D 5E Attacking from Stealth. This is why rogues can also benefit from Sneak Attack when they have an ally within 5 feet of their target and don’t have disadvantage on the attack roll; they don’t need to be hidden in order to deal their bonus damage. The game organizes the chaos of combat into a cycle of rounds and turns. It works really well, and if you don't need to Dash or Disengage there is no reason not to use it. How does this class fare in combat? I am in no way disparaging Mike Mearls; we've exchanged emails, and he has never been anything but wonderful to talk to. I’d like to take a more realistic example of a rogue hiding and see how you resolve it. Tip 11: Feats . Intent on avoiding the beast’s wrath, he declares that he’s hiding and rolls for Stealth. Sometimes a special ability or spell tells you that you have advantage or disadvantage on an ability check, a saving throw, or an attack roll. Keeping combat scenes fresh and interesting is a hard job. If you would rather not see ads, you can become a patron on our Patreon and continue browsing guilt-free! Pros: Realism, reach weapons and ranged weapons make sense, riding horses is still simple. With no "center" square, the rider is forced to constantly move into one corner of their horse's space to simulate leaning slightly in one direction. Either the pursuer ends their turn positioned to watch the rogue slip into the doorway, or they don’t. Just because the rogue can do it as a bonus action doesn’t mean they can do it in an open room while the enemy is watching them. Which in my personal opinion is more logical and as a DM is how I rule, for players, foes and NPCs. and I have a question on when to give advantage during combat I didn't find much guidance in the Starter rule booklet or the 5e Basic PDF. The second and third bullets keep your mount alive. On an ankylosaurus, a human occupies a 10 foot square in the center of the mount's space. It led to some heated interactions at some critical points of the game, which I’m sure could’ve gone better, but we were young and weren’t very good at all that back then, and I wasn’t much help to the DM even though I agreed with him. This greatly helped the rogue, she rolled 3 crits for 4d6 while sniping with surprise. This would work if you were a wood elf in the fog, foliage, or other natural source of camouflage. The DM, dungeon master, compares the result to the AC, armor class, of the creature you are attacking. Note that even if a target has total cover, it is not necessarily hidden. Jeremy Crawford's opinion from the Sage Advice podcast segment is that a mount should be built in such a way to comfortably bear a rider for extended periods of time. no - still use your own reach. Because everyone, and especially the target of their attacks knows where they are. So in short, it is a valid attempt to hide if the rogue isn’t being observed. He doesn't discuss anything about reach weapons or the Mounted Combatant feat, however, which means all of my concerns about this method are unanswered. Hiding is not a condition like charmed or incapacitated. Has this situation come up in your game? On the turn in which the rider dismounts, they are still limited to the actions which they could have taken while they were mounted (Dash, Dodge, Disengage). In my attempt to make sense out of rules for hiding, I finally realized that the rules for stealth and for hiding are one in the same. You can’t hide from a creature that can see you clearly. There is no guarantee that any given point you will be in a position on your own turn to do anything useful, and since your mount doesn't move on your turn you have no way to reposition unless you dismount. The DM has every right to tell you that you can’t hide from a creature if there is no way to obscure its view of you. If your mount dies while you're riding it, you're going to be very sad. Historically, horses have provided a massive tactical advantage. Instead, you just get the improved move speed of the mount, a minor advantage with lances, and some extra stuff if you take the Mounted Combatant feat. Non-wood elves can’t hide just by taking the Hide action while being lightly obscured in this way, they have to find some feasible method to actually hide themselves, like ducking behind an impenetrable hedge, leaping behind the lee of a hill, or some other meaningful effort. hello, As mentioned above, a successful Wisdom (Perception) check will reveal the presence of hidden creatures if the check’s total exceeds the result of the creature’s Dexterity (Stealth) check. In most of the encounters, one side over numbers the other so these situations are very common. When that happens, you roll a second d20 when you make the roll. An attack roll against a prone creature has advantage if the attacker is within 5 feet of the creature. Characters with a high enough passive Perception spot the goblins as they rise up to loose their arrows. The struggle for me is deep in combat. Followers 0. They recede into it like a ghost and strike out at helpless foes. Likewise, if you are multiclassed as a sorcerer with the Quicken Spell metamagic feature, you can Cast a Spell as a bonus action. To move quietly while invisible requires deliberate care. Click here for instructions on how to enable JavaScript in your browser. You can’t hide behind a low wall if you’re carrying a torch, even if you go entirely prone to have total cover. If the mount turns around 180 degrees, a rider previously on the mounts rear end might find themselves atop the mount's head. He suggests earlier in the podcast that DMs should allow players to make this decision each round. I will endeavour to provide a clear adjudication based on my reading of the rules, but you may read them and arrive at a somewhat different conclusion. A third option could be if you were a multiclassed fighter and used the Action Surge feature to gain another action. (3) - The yellow number with a sword icon indicates the bonus damage the player deals. 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